Every Clash of Clans army unit — 58 troops across Elixir, Dark Elixir, Super Troops and Siege Machines, plus all 17 Elixir and Dark spells, with housing space, unlock Town Hall, movement, targets and full per-level stats.

Barbarian
Cheap melee swarm

Archer
Cheap ranged swarm

Giant
Meat-shield tank

Goblin
Fast resource raider

Wall Breaker
Wall demolition

Balloon
Air bomber

Wizard
Ranged splash damage

Healer
Support / healing

Dragon
Air splash tank

P.E.K.K.A
Heavy single-target

Baby Dragon
Air splash (rages when alone)

Miner
Burrowing raider

Electro Dragon
Chain-lightning air

Yeti
Tank that spawns Yetimites

Dragon Rider
Defense-targeting air

Electro Titan
Chain-lightning tank

Root Rider
Wall-crushing tank

Druid
Damage + healing shapeshifter

Thrower
Long-range lobber

Meteor Golem
Tank that throws Meteormites

Minion
Cheap flying swarm

Hog Rider
Wall-jumping defense hunter

Valkyrie
Spinning splash melee

Golem
Giant tank that splits

Witch
Skeleton summoner

Lava Hound
Air tank that splits

Bowler
Bouncing area damage

Ice Golem
Cheap tank that freezes on death

Headhunter
Hero assassin

Apprentice Warden
Portable Warden aura

Furnace
Stationary Firemite summoner

Ruin Witch
Rubble-powered summoner

Super Barbarian
Charging melee

Super Archer
Long-range piercing

Sneaky Goblin
Invisible raider

Super Wall Breaker
Massive wall breach

Super Giant
Wall-smashing tank

Rocket Balloon
Fast air bomber

Super Wizard
Piercing splash

Super Dragon
Heavy air splash

Inferno Dragon
Ramping single-target beam

Super Minion
Long-range air sniper

Super Valkyrie
Rage-on-death splash

Super Witch
Big-skeleton summoner

Ice Hound
Freezing air tank

Super Bowler
Knockback boulder tank

Super Miner
Burrowing bomb-layer

Super Hog Rider
Multi-hit hog

Super Yeti
Yetimite flood tank

Wall Wrecker
Clan-castle delivery tank

Battle Blimp
Air delivery bomber

Stone Slammer
Air defense-crusher

Siege Barracks
Troop-spawning turret

Log Launcher
Wall-plowing log roller

Flame Flinger
Long-range artillery

Battle Drill
Burrowing delivery

Troop Launcher
Troop catapult

Sky Wagon
Flying reinforcement lobber

Lightning Spell
Burst damage
Strikes an area with bolts of lightning, dealing direct damage. Used to snipe key defenses (like an Air Defense) or finish off a cluster of buildings.

Healing Spell
Sustained healing
Drops a healing zone; troops standing in it recover health over time. The lifeline for ground pushes and hero charges.

Rage Spell
Damage + speed boost
Enrages troops inside its radius, boosting their damage and movement speed — the classic pairing with a tanked push to blitz through the core.

Jump Spell
Wall bypass
Creates a zone that lets ground troops leap over walls, opening a clean lane into the base without needing Wall Breakers.

Freeze Spell
Defense shutdown
Freezes defenses and enemy troops in its radius, stopping them from firing — perfect for neutralising an Inferno Tower or Eagle Artillery at the crucial moment.

Clone Spell
Troop duplication
Spawns temporary copies of troops that walk into its zone, doubling down your damage at a key breakthrough point.

Invisibility Spell
Concealment
Makes troops in its radius invisible to defenses, letting them attack freely for a few seconds — strong on Super Archers and hero charges.

Recall Spell
Troop retrieval
Teleports troops in its radius back to be redeployed elsewhere — a skill-expression tool for repositioning a spent flank.

Overgrowth Spell
Enemy lockdown
Encases enemy buildings or troops in vines, temporarily disabling them — a newer control spell for isolating threats.

Revive Spell
Hero/troop revival
Brings a fallen troop or hero back into the fight. ⚠️ Exact behaviour/availability varies by patch — treated as catalog-only.

Poison Spell
Anti-troop poison
Creates a poison cloud that damages and slows enemy troops (including defending Clan Castle units and heroes), ramping up over time. The standard answer to enemy reinforcements.

Earthquake Spell
Wall demolition
Deals percentage-based damage to buildings and walls — stack a few to blow open a wall segment without Wall Breakers.

Haste Spell
Speed boost
A cheaper Rage that only boosts movement speed (no damage bonus) — ideal for rushing Balloons or Hog Riders to their targets.

Skeleton Spell
Skeleton swarm
Summons a swarm of skeletons wherever it's dropped — a distraction, a chip-damage tool, and a way to bait out Giant Bombs.

Bat Spell
Air swarm
Releases a swarm of bats that fly to and chip down defenses — cheap area damage that pairs well with air armies (watch out for air splash).
Angry Spell
Defense-targeting taunt
Added June 2026 — friendly troops (and heroes) that enter its radius drop whatever they were doing and beeline for the nearest defense for a short while. Units that already target defenses (Giants, Golems, the Royal Champion) are unaffected. A pathing tool: steer a smash or a hero straight at the Eagle Artillery or Town Hall. Unlocked at Dark Spell Factory level 8.

Totem Spell
Stun + absorb totem
Introduced at TH16 — plants a totem that stuns and damages buildings while absorbing incoming damage for nearby troops, blending control and protection.