The monthly season framework: Pass Royale tracks, Crown rewards, seasonal shop and reset.
Clash Royale runs on monthly seasons. Each season brings a theme, balance changes, the Pass Royale track, and a reset — Ranked resets everyone to the entry league and seasonal Trophy Road / arena progress rolls over into the new season.
- Type
- Season container
- Length
- ~1 month
- Reset
- Ranked resets to Master 1 on the first Monday of the month
- Includes
- Theme, balance changes, Pass Royale, event lineup
Rewards: Season-reset rewards in Ranked (Gold, Wild Cards, chests, an emote) plus everything earned via the season's Pass and events.
Pass Royale
Tier count and the 10-Crowns-per-tier rule are current; the 2026 Q2 update added Gem tier-skips, streak rewards, catch-up rewards, and an optional 5–7 day Mini Pass.
The season's reward track. Both a Free track and the premium Diamond Pass have 90 tiers, unlocked by earning Crowns (every 10 Crowns advances a tier). The paid track adds bigger bundles, a tower skin, an exclusive emote, and quality-of-life perks.
- Type
- Season pass
- Tracks
- Free track + paid Diamond Pass
- Tiers
- 90 per track
- Progression
- 10 Crowns = 1 tier
- Tier skip
- Gems can skip tiers (1 Crown = 10 Gems) since 2026 Q2
- Perks (paid)
- Golden Name, unlimited special-challenge retries, premium Clan Gift, streak rewards, optional Mini Pass
Rewards: Free: Lucky Drops, chests, Gold, Boost Potions, late-tier Wild Evolution Shards. Diamond: exclusive Tower Skin + emote, larger/earlier shard & Wild Card bundles, more Gems, and premium perks.
Season Shop / Season Tokens
Unverified · Flagged as changed/legacy: the Season Token-based Season Shop was removed in a 2026 update; the exact replacement configuration varies per season.
A seasonal shop where a limited-time currency earned from play was spent on Wild Cards, shards, cosmetics and more. The Season Token version was retired in a 2026 update; seasonal-shop-style offers now flow through events and limited event currencies.
- Type
- Season shop
- Legacy currency
- Season Tokens (earned from wins)
- Status
- Season Token shop removed in a 2026 update
- Now
- Seasonal offers distributed via events and limited event currency
Rewards: Historically: Wild Cards (Common–Legendary), Books of Cards, Evolution/Wild Shards, Banner Tokens, emotes. Currently: event-driven limited-time shops.
Daily Crown & Bonus Rewards
The legacy standalone Crown Chest was folded into the Pass Royale / daily-reward system; figures above are the current daily-reward structure.
Crowns earned from battles are the core seasonal currency: they fuel Pass Royale tiers, while your first daily wins hand out Lucky Drops and bonus rewards. Buying Pass Royale also sends a Gold Clan Gift to clanmates.
- Type
- Crown-based reward system
- Daily bonus
- First 3 battles give +5 Crowns each (15 bonus/day)
- Win rewards
- First 3 wins/day give Lucky Drops + bonus rewards + Crowns
- Pass link
- Every 10 Crowns = 1 Pass Royale tier
- Clan Gift
- Pass Royale buyers gift clanmates up to 1,600 Gold; up to 10 gifts/season
Rewards: Lucky Drops, bonus card/Gold rewards, Crowns toward the Pass, and Clan Gifts.
Lucky Drops
Unverified · Exact drop tables are not published by Supercell; described qualitatively rather than with invented odds.
A randomized reward container (successor to the old chest queue) awarded from daily wins, Pass tiers and events. Rarity tiers scale the payout, with anti-duplicate logic so near-maxed accounts get useful drops.
- Type
- Randomized reward drop
- Sources
- Daily wins, Pass Royale, events
- Tiers
- Multiple rarity tiers (e.g. up to 5-star Lucky Chests)
- Anti-duplicate
- Avoids max-level duplicate cards
Rewards: Cards, Gold, Gems and other resources, weighted by drop rarity.