Every mode and minigame seen in the battles Clashest has analyzed — from ranked and ladder to limited-time events. Each mode gets its own deck rankings and top-player table.
Ranked, ladder, challenges, tournaments, and clan wars — battles with something on the line.


The classic 1v1 trophy ladder: win to gain trophies and climb through the arenas of Trophy Road, lose and you drop back down.
21.7K battles (7d) · 23.6K all-time
Limited-time modes with twisted rules — drafts, elixir modifiers, showdowns, and seasonal minigames.
A friendly battle played under a special Showdown event ruleset. Results never affect trophies or ranking.
5,331 battles (7d) · 5,392 all-time
Elixir generates seven times as fast as normal for the entire match.
1,917 battles (7d) · 1,917 all-time
Each player drafts their whole deck before the battle, picking one card from each set of four options — then fights with the result.
1,036 battles (7d) · 1,091 all-time
Players take turns choosing between pairs of cards — each pick gives you one card and hands the other to your opponent.
372 battles (7d) · 411 all-time
Elixir generates three times as fast as normal for the entire match.
146 battles (7d) · 197 all-time
A limited-time Clash Royale event mode. Clashest tracks its decks and top players from real battles while the mode runs.
105 battles (7d) · 263 all-time
Players take turns choosing between pairs of cards — each pick gives you one card and hands the other to your opponent.
102 battles (7d) · 133 all-time
Elixir generates seven times as fast as normal for the entire match.
54 battles (7d) · 57 all-time
Players take turns choosing between pairs of cards — each pick gives you one card and hands the other to your opponent.
46 battles (7d) · 48 all-time
No towers — score by getting any troop across the opponent's end line, gridiron-style.
39 battles (7d) · 68 all-time
Both players battle with identical copies of the same deck.
29 battles (7d) · 30 all-time
Elixir generates twice as fast as normal for the entire match.
22 battles (7d) · 22 all-time
Elixir generates three times as fast as normal for the entire match.
12 battles (7d) · 12 all-time
Elixir generates twice as fast as normal for the entire match.
7 battles (7d) · 8 all-time
Players take turns choosing between pairs of cards — each pick gives you one card and hands the other to your opponent.
7 battles (7d) · 7 all-time
The whole arena is permanently under a Rage effect — troops and buildings move and attack faster all battle long.
5 battles (7d) · 5 all-time
Elixir generation speeds up as the match goes on, ramping from normal speed toward triple speed.
4 battles (7d) · 4 all-time
Elixir generation speeds up as the match goes on, ramping from normal speed toward triple speed.
3 battles (7d) · 3 all-time
A limited-time Clash Royale event mode. Clashest tracks its decks and top players from real battles while the mode runs.
0 battles (7d) · 78 all-time
Elixir generation speeds up as the match goes on, ramping from normal speed toward triple speed.
0 battles (7d) · 37 all-time
The whole arena is permanently under a Rage effect — troops and buildings move and attack faster all battle long.
0 battles (7d) · 26 all-time
Elixir generates three times as fast as normal for the entire match.
0 battles (7d) · 20 all-time
Players take turns choosing between pairs of cards — each pick gives you one card and hands the other to your opponent.
0 battles (7d) · 16 all-time
Friendlies, clan-mate battles, and practice variants — results never cost trophies.
Casual battles against friends or clanmates. Card levels are set to tournament standard and results never affect trophies or ranking.
1,524 battles (7d) · 1,652 all-time
A friendly battle played with preset classic decks rather than the decks in your own collection.
44 battles (7d) · 58 all-time
A friendly multi-deck duel: each round is played with a different deck, first to two round wins takes it. No trophies at stake.
38 battles (7d) · 38 all-time
A friendly battle variant — tournament-standard card levels, and results never affect trophies or ranking.
9 battles (7d) · 37 all-time
A friendly battle variant — tournament-standard card levels, and results never affect trophies or ranking.
1 battle (7d) · 1 all-time
Mode descriptions summarize each mode's public rules. Battle counts are exact numbers from the battles Clashest has ingested via the official API in the selected window — modes with few recorded battles simply have small samples, and their pages say so honestly.