
Base layouts · Current max
6 fully interactive TH18 layouts — inspect every building, toggle defense ranges, see what each base is weak to, then customize it in the builder.
An anti-3-star war layout for Town Hall 18: the Town Hall and Clan Castle sit in the walled core, key defenses are split across compartments so one spell package can't clear them, and Air Defenses are spread into separate quadrants against zap-quake.
Design score 82/100
16 compartments · Town Hall walled in · 68/68 defenses placed
Watch out for
Scored by the Clashest base analyzer — geometry heuristics (coverage, spacing, compartments) computed from official building data, not battle statistics.
TH18 trophy base #1
TH18 trophy base #2
TH18 trophy base #3
TH18 war base #4
TH18 war base #5
TH18 war base #6
Copy links open Clash of Clans on your device with the layout ready to place — they're created and shared by their designers in game, so there's no preview here until you open them.
Straight from the game data — the buildings you unlock, the extra copies you get, and where your level caps move when you reach TH18.
New unlocks
Revenge Tower
Super Wizard Tower×2Extra copies
Wizard Tower+1 → 6
Walls325| Building | Count | Max level at TH18 | Change |
|---|---|---|---|
Army Camp | ×4 | 13 | — |
Barracks | ×1 | 19 | — |
Blacksmith | ×1 | 9 | — |
Clan Castle | ×1 | 14 | 13 → 14 |
Dark Barracks | ×1 | 12 | — |
Dark Spell Factory | ×1 | 7 | — |
Helper Hut | ×1 | 1 | — |
Hero Hall | ×1 | 12 | 11 → 12 |
Laboratory | ×1 | 16 | 15 → 16 |
Pet House | ×1 | 12 | 11 → 12 |
Spell Factory | ×1 | 9 | — |
Workshop | ×1 | 8 | — |
Air Defense | ×4 | 16 | 15 → 16 |
Air Sweeper | ×2 | 7 | — |
Archer Tower | ×9 | 21 | — |
Bomb Tower | ×2 | 13 | 12 → 13 |
Builder's Hut | ×5 | 7 | — |
Cannon | ×7 | 21 | — |
Firespitter | ×2 | 3 | 2 → 3 |
Hidden Tesla | ×5 | 17 | 16 → 17 |
Inferno Tower | ×3 | 12 | 11 → 12 |
Monolith | ×1 | 4 | — |
Mortar | ×4 | 18 | 17 → 18 |
Multi-Archer Tower | ×3 | 4 | 3 → 4 |
Multi-Gear Tower | ×1 | 3 | 2 → 3 |
Revenge Tower | ×1 | 2 | new |
Ricochet Cannon | ×3 | 4 | 3 → 4 |
Scattershot | ×2 | 6 | — |
Spell Tower | ×2 | 4 | — |
Super Wizard Tower | ×2 | 2 | new |
Wizard Tower | ×6 | 17 | — |
X-Bow | ×4 | 12 | — |
Dark Elixir Drill | ×3 | 11 | — |
Dark Elixir Storage | ×1 | 13 | 12 → 13 |
Elixir Collector | ×7 | 17 | — |
Elixir Storage | ×4 | 19 | 18 → 19 |
Gold Mine | ×7 | 17 | — |
Gold Storage | ×4 | 19 | 18 → 19 |
Air Bomb | ×7 | 13 | 12 → 13 |
Bomb | ×8 | 14 | 13 → 14 |
Giant Bomb | ×8 | 11 | — |
Giga Bomb | ×1 | 4 | 3 → 4 |
Seeking Air Mine | ×9 | 8 | 7 → 8 |
Skeleton Trap | ×4 | 5 | 4 → 5 |
Spring Trap | ×9 | 13 | 12 → 13 |
Tornado Trap | ×1 | 3 | — |
23 buildings gain new levels at TH18. Source: official game data (footprints, counts and level caps), regenerated each game update.
Deny the enemy all three stars.
Protect your storages and Dark Elixir.
Balance loot protection with trophy defense.
The current meta attack strategies at Town Hall 18 — build your base against these, or take them to war yourself.
Hydra Duke Charge
MediumWar / 3-star · #1 at TH18
Blueprint's TH18 headliner: three stacked air threats plus a hero opening that pre-clears the flight path. Revive doubling the Duke's contribution is what pushes it over other air comps at the max hall.
Super Bowler Smash + Duke Charge
EasyWar / 3-star · #2 at TH18
The bounce-and-knockback wave scales all the way to TH18 because Ice Golems and freezes control the pace. The most forgiving max-hall war army — the Duke opening just makes it faster.
Super Dragons (Rocket Backpack)
MediumWar / 3-star · #3 at TH18
Super Dragons need a corridor, and the Duke + Totem combination builds one through the heaviest defenses in the game. Brute force with exactly two setup decisions.
Rocket E-Drags with Duke
EasyWar / 3-star · #4 at TH18
Electro chains plus Rocket Balloon speed erase base halves before TH18 defenses finish a target cycle. The spam option at max hall — slow to fail, quick to two-star, regularly three.