
Base layouts
6 fully interactive TH17 layouts — inspect every building, toggle defense ranges, see what each base is weak to, then customize it in the builder.
An anti-3-star war layout for Town Hall 17: the Town Hall and Clan Castle sit in the walled core, key defenses are split across compartments so one spell package can't clear them, and Air Defenses are spread into separate quadrants against zap-quake.
Design score 90/100
16 compartments · Town Hall walled in · 64/64 defenses placed
Watch out for
Scored by the Clashest base analyzer — geometry heuristics (coverage, spacing, compartments) computed from official building data, not battle statistics.
TH17 trophy base #1
TH17 trophy base #2
TH17 trophy base #3
TH17 war base #4
TH17 war base #5
TH17 war base #6
Copy links open Clash of Clans on your device with the layout ready to place — they're created and shared by their designers in game, so there's no preview here until you open them.
Straight from the game data — the buildings you unlock, the extra copies you get, and where your level caps move when you reach TH17.
New unlocks
Firespitter×2
Multi-Gear Tower
Giga BombExtra copies
Archer Tower+1 → 9
Multi-Archer Tower+1 → 3
Ricochet Cannon+1 → 3
Giant Bomb+1 → 8
Seeking Air Mine+1 → 9
Walls325| Building | Count | Max level at TH17 | Change |
|---|---|---|---|
Army Camp | ×4 | 13 | 12 → 13 |
Barracks | ×1 | 19 | 18 → 19 |
Blacksmith | ×1 | 9 | — |
Clan Castle | ×1 | 13 | 12 → 13 |
Dark Barracks | ×1 | 12 | — |
Dark Spell Factory | ×1 | 7 | — |
Helper Hut | ×1 | 1 | — |
Hero Hall | ×1 | 11 | 10 → 11 |
Laboratory | ×1 | 15 | 14 → 15 |
Pet House | ×1 | 11 | 10 → 11 |
Spell Factory | ×1 | 9 | — |
Workshop | ×1 | 8 | — |
Air Defense | ×4 | 15 | 14 → 15 |
Air Sweeper | ×2 | 7 | — |
Archer Tower | ×9 | 21 | — |
Bomb Tower | ×2 | 12 | 11 → 12 |
Builder's Hut | ×5 | 7 | 6 → 7 |
Cannon | ×7 | 21 | — |
Firespitter | ×2 | 2 | new |
Hidden Tesla | ×5 | 16 | 15 → 16 |
Inferno Tower | ×3 | 11 | 10 → 11 |
Monolith | ×1 | 4 | 3 → 4 |
Mortar | ×4 | 17 | 16 → 17 |
Multi-Archer Tower | ×3 | 3 | 2 → 3 |
Multi-Gear Tower | ×1 | 2 | new |
Ricochet Cannon | ×3 | 3 | 2 → 3 |
Scattershot | ×2 | 6 | 5 → 6 |
Spell Tower | ×2 | 4 | 3 → 4 |
Wizard Tower | ×5 | 17 | 16 → 17 |
X-Bow | ×4 | 12 | 11 → 12 |
Dark Elixir Drill | ×3 | 11 | — |
Dark Elixir Storage | ×1 | 12 | 11 → 12 |
Elixir Collector | ×7 | 17 | — |
Elixir Storage | ×4 | 18 | 17 → 18 |
Gold Mine | ×7 | 17 | — |
Gold Storage | ×4 | 18 | 17 → 18 |
Air Bomb | ×7 | 12 | 11 → 12 |
Bomb | ×8 | 13 | 12 → 13 |
Giant Bomb | ×8 | 11 | 10 → 11 |
Giga Bomb | ×1 | 3 | new |
Seeking Air Mine | ×9 | 7 | 6 → 7 |
Skeleton Trap | ×4 | 4 | — |
Spring Trap | ×9 | 12 | 11 → 12 |
Tornado Trap | ×1 | 3 | — |
28 buildings gain new levels at TH17. Source: official game data (footprints, counts and level caps), regenerated each game update.
Deny the enemy all three stars.
Protect your storages and Dark Elixir.
Balance loot protection with trophy defense.
The current meta attack strategies at Town Hall 17 — build your base against these, or take them to war yourself.
Duke Charge Super Bowlers
MediumWar / 3-star · #1 at TH17
Blueprint's headline TH17 attack: the Duke's flyover pre-damages the exact lane the Super Bowlers grind down, and their knockback neutralizes the defending hero pile-on. Steady, tanky, and spell-efficient.
Warden Walk Throwers
MediumWar / 3-star · #2 at TH17
Twelve Throwers outrange almost everything and never need a wall broken — the army wins by attrition from behind an Ice Golem wall. The Totem + Skeleton screen is what keeps the glass cannons alive at TH17 damage levels.
Super Yeti Smash
EasyWar / 3-star · #3 at TH17
Super Yetis plus Electro Titan auras form a self-replenishing bulldozer that TH17 point damage can't empty out. Rated the easy pick at this hall — one lane, one rage plan, no funnel finesse.
Mass Dragons (Invisibility)
MediumWar / 3-star · #4 at TH17
Pure mass at TH17 works again if you cheat the Inferno crossing with stacked Invisibility instead of Freezes. Fewer decisions than any charge-based attack, at the cost of a tighter spell timing window.