Hydra Duke Charge
#1 at TH18 · War / 3-star
Blueprint's TH18 headliner: three stacked air threats plus a hero opening that pre-clears the flight path. Revive doubling the Duke's contribution is what pushes it over other air comps at the max hall.
Army350/352 housing
Spells11/11 space
Clan Castle
Dragon Rider + Rage
Heroes & equipment
- Dragon Duke — Rocket Backpack + Fire Heart (opening charge; the Revive is his)
- Archer Queen — Giant Arrow
- Grand Warden — Eternal Tome, set to Air
- Minion Prince — Dark Orb
How to execute
- 1Duke opens with the Rocket Backpack across the core; Queen's Giant Arrow crosses the same lane.
- 2Deploy the hydra wave — Dragon Riders center, Inferno Dragons on the tank-heavy flanks, Balloons ahead.
- 3Sky Wagon follows the wave, lobbing reinforcement barrels into gaps.
- 4Rage mid-base, Freeze the merged Infernos and scattershot, Haste the Loons across dead air.
- 5Save the Revive for the Duke — a second Rampage flight usually seals the third star.


