
Base layouts
6 fully interactive TH9 layouts — inspect every building, toggle defense ranges, see what each base is weak to, then customize it in the builder.
An anti-3-star war layout for Town Hall 9: the Town Hall and Clan Castle sit in the walled core, key defenses are split across compartments so one spell package can't clear them, and Air Defenses are spread into separate quadrants against zap-quake.
Design score 90/100
9 compartments · Town Hall walled in · 37/37 defenses placed
Watch out for
Scored by the Clashest base analyzer — geometry heuristics (coverage, spacing, compartments) computed from official building data, not battle statistics.
TH9 farming base #1
TH9 trophy base #2
TH9 trophy base #3
TH9 trophy base #4
TH9 war base #5
TH9 war base #6
TH9 war base #7
Copy links open Clash of Clans on your device with the layout ready to place — they're created and shared by their designers in game, so there's no preview here until you open them.
Straight from the game data — the buildings you unlock, the extra copies you get, and where your level caps move when you reach TH9.
New unlocks
X-Bow×2
Helper HutExtra copies
Air Defense+1 → 4
Air Sweeper+1 → 2
Archer Tower+1 → 6
Hidden Tesla+1 → 4
Wizard Tower+1 → 4
Dark Elixir Drill+1 → 3
Elixir Collector+1 → 7
Elixir Storage+1 → 4
Gold Mine+1 → 7
Gold Storage+1 → 4
Giant Bomb+1 → 4
Seeking Air Mine+2 → 4
Walls+25 → 250| Building | Count | Max level at TH9 | Change |
|---|---|---|---|
Army Camp | ×4 | 7 | 6 → 7 |
Barracks | ×1 | 11 | 10 → 11 |
Blacksmith | ×1 | 2 | 1 → 2 |
Clan Castle | ×1 | 5 | 4 → 5 |
Dark Barracks | ×1 | 6 | 4 → 6 |
Dark Spell Factory | ×1 | 4 | 2 → 4 |
Helper Hut | ×1 | 1 | new |
Hero Hall | ×1 | 3 | 2 → 3 |
Laboratory | ×1 | 7 | 6 → 7 |
Spell Factory | ×1 | 4 | 3 → 4 |
Air Defense | ×4 | 7 | 6 → 7 |
Air Sweeper | ×2 | 5 | 4 → 5 |
Archer Tower | ×6 | 11 | 10 → 11 |
Bomb Tower | ×1 | 3 | 2 → 3 |
Builder's Hut | ×5 | 1 | — |
Cannon | ×5 | 11 | 10 → 11 |
Hidden Tesla | ×4 | 7 | 6 → 7 |
Mortar | ×4 | 7 | 6 → 7 |
Wizard Tower | ×4 | 7 | 6 → 7 |
X-Bow | ×2 | 3 | new |
Dark Elixir Drill | ×3 | 6 | 3 → 6 |
Dark Elixir Storage | ×1 | 6 | 4 → 6 |
Elixir Collector | ×7 | 12 | — |
Elixir Storage | ×4 | 11 | — |
Gold Mine | ×7 | 12 | — |
Gold Storage | ×4 | 11 | — |
Air Bomb | ×4 | 4 | 3 → 4 |
Bomb | ×6 | 6 | 5 → 6 |
Giant Bomb | ×4 | 3 | — |
Seeking Air Mine | ×4 | 2 | 1 → 2 |
Skeleton Trap | ×2 | 3 | 2 → 3 |
Spring Trap | ×6 | 4 | 3 → 4 |
25 buildings gain new levels at TH9. Source: official game data (footprints, counts and level caps), regenerated each game update.
Deny the enemy all three stars.
Protect your storages and Dark Elixir.
Balance loot protection with trophy defense.
The current meta attack strategies at Town Hall 9 — build your base against these, or take them to war yourself.
Zap Witches
EasyWar / 3-star · #1 at TH9
With the splash defenses zapped out, nothing on a TH9 base clears skeletons fast enough. It needs one good spell plan and almost no micro after deployment, which is why it carries so many TH9 war logs.
Witch Slap (GoWiWi)
MediumWar / 3-star · #2 at TH9
Three Golems create a wall of hitpoints that TH9 defenses simply can't burn through before the Witch wave arrives. Slower and steadier than Zap Witches — you keep your spells for steering instead of demolition.
Queen Walk Lalo
HardWar / 3-star · #3 at TH9
The highest ceiling at TH9 — a good Queen Walk removes an Air Defense and the CC before the air phase even starts. It punishes every mistake, but it's the attack that still 3-stars max anti-air TH9 bases.