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All base layouts
Town Hall 4

Base layouts

Best Town Hall 4 base layouts

12 interactive TH4 layouts, with defense ranges and what each one is weak to.

TH4 unlocks & max levelsAttacking TH4
12 bases — interactive layouts open in the viewer, copy links open in your game

“Citadel 4”

Waranti-3-starwarcwl

An anti-3-star war layout for Town Hall 4: the Town Hall and Clan Castle sit in the walled core, key defenses are split across compartments so one spell package can't clear them, and Air Defenses are spread into separate quadrants against zap-quake.

100%
Customize in base builder Hover to identify · click to inspect
S

Design score 86/100

4 compartments · Town Hall walled in · 11/11 defenses placed

Ground coverage100%
Air coverage100%

Scored by the Clashest base analyzer on geometry — coverage, spacing and compartments.

Town Hall 4What changes at Town Hall 4

New unlocks

Air DefenseSpring Trap×2

Extra copies

Archer Tower+1 → 2Elixir Collector+1 → 4Gold Mine+1 → 4Walls+25 → 75
TH4 max building levels
BuildingCountMax level at TH4Change
Army Camp×243 → 4
Barracks×165 → 6
Clan Castle×121 → 2
Laboratory×121 → 2
Air Defense×12new
Archer Tower×243 → 4
Builder's Hut×51—
Cannon×254 → 5
Mortar×121 → 2
Elixir Collector×486 → 8
Elixir Storage×286 → 8
Gold Mine×486 → 8
Gold Storage×286 → 8
Bomb×22—
Spring Trap×21new

12 buildings gain new levels at TH4.

Base design at TH4: what matters

War Base

War

Deny the enemy all three stars.

  • Centralise the Town Hall — a core TH forces the attacker to break every ring of walls to reach it.
  • Spread your splash defenses (Wizard Towers, Bomb Towers, Multi-Archer) so one Freeze or Rage can't neutralise the whole core.
  • Compartmentalise walls into many small cells to slow Wall Breakers and stop Root Riders / Hog Rider pathing.

Farming Base

Farming

Protect your storages and Dark Elixir.

  • Centre the Dark Elixir storage — it's the slowest resource to farm and the one raiders want most.
  • Distribute Gold and Elixir storages into separate compartments so a single push can't reach them all.
  • An exposed or edge Town Hall can trade a shield-granting star for saved loot while you're offline.

Hybrid / Trophy Base

Hybrid

Balance loot protection with trophy defense.

  • Keep the Town Hall central-ish so defenders lose trophies to give it up.
  • Ring key defenses around a protected storage + TH core.
  • Balance compartments so neither loot nor the TH is trivially exposed.

Armies that attack TH4

Attacks at Town Hall 4 are mostly mass single-troop pushes rather than a settled meta, so the layouts above are built around spreading defenses instead of countering named armies.

Ranked army breakdowns start at Town Hall 8, once dark troops, sieges and the full spell roster make attack composition a real choice. See the TH8 armies or browse all armies.

TH5 bases

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