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7Troop · Evolution available
A heavily armored, slow melee fighter. Swings from the hip, but packs a huge punch.
Pick a level — scaling stats update instantly. Level-independent stats are shown alongside.
3,760≈
+2,297 vs lvl 1
816≈
+498 vs lvl 1
453≈
damage ÷ 1.8 sec hit speed
1.8 sec
Slow (45)
Melee: Medium (1.2)
1 sec
x1
Ground
All levels
≈ Computed from the level-11tournament value using the game's ~10%-per-level compounding scale — shown for reference, not transcribed from stat tables.
7Her soul-sucking sword restores her health after each kill, and she can heal beyond her starting hitpoints; the heal per kill grows as she loses health.
5,640
Daily share of analyzed battles featuring this card (last 30 days).
Daily win rate across battles featuring this card (last 30 days).
Highest-rated decks featuring this card over the last 7 days of analyzed battles.
Most frequent teammates — from top decks including this card.
Official balance changes affecting P.E.K.K.A, from the Clashest news archive.
Evolution change.
Evolution change — heals slightly more at every troop size tier.
Other epic cards at a similar elixir cost.
Game data sources: Clash Royale Wiki — P.E.K.K.A · Clash Royale Wiki — P.E.K.K.A Evolution · Clash Royale — official site (Supercell)
160 / 304.5 / 577 by stage
1 pulse every 0.55 sec
4
3
3
4Evolution change — swarm-based healing is much weaker, tank kills heal far more.
Second consecutive cut to the Evolution's self-heal.
First pullback of the P.E.K.K.A Evolution released in September.
7