Balance Changes — February 2026 (Season 80)
Season 80 slows Minions and Three Musketeers, trims Giant and the Witch Evolution, reworks Hero Musketeer's turret into a short-range weapon, and buffs Hero Wizard's tornado pull.
The Midnight Mischief season is a moderate patch built around small defensive shifts: Giant loses a sliver of hitpoints, the Witch Evolution heals less per skeleton, and two classic swarm attackers — Minions and Three Musketeers — attack slower.
Hero Musketeer's turret is the interesting one: its range drops sharply but it deploys twice as fast, turning it from a long-range sniper platform into a reactive close-quarters tool.
Rework
(1)- Turret Range: 5.5 tiles → 3.5 tiles (-36%)
- Turret Deploy Time: 2s → 1s (-50%)
Shorter reach, but the turret comes online twice as fast — reversing January's deploy-time nerf.
Buffs
(3)- Tornado Pull Strength: increased

- Evolution Heal from Small Characters: 409 → 430 (+5%)
- Evolution Heal from Medium Characters: 778 → 819 (+5%)
- Evolution Heal from Large Characters: 1477 → 1551 (+5%)
Evolution change.
Nerfs
(5)- Cooking Time: 20s → 22s (+10%)
The level-up ability charges more slowly.

- Hitpoints: 4090 → 3968 (-3%)

- Hit Speed: 1.1s → 1.2s (+9%)

- Hit Speed: 1.2s → 1.3s (+8%)
Adjustment
(3)
- Spawn Pattern: improved
A follow-up tweak to January's fixed spawn-pattern rework.



