
TH11 war base
A ring-style anti-3-star war layout for Town Hall 11: a wide protected core ringed by the heaviest defenses spread evenly on every side, so there's no soft compartment to funnel an army into and no single spell package clears a lane.
Design score 92/100
9 compartments · Town Hall walled in · 48/48 defenses placed
Watch out for
Scored by the Clashest base analyzer on geometry — coverage, spacing and compartments.
The current-meta armies a war base at Town Hall 11 has to survive — study them to see where “Keepstone 11” gets cracked, or take them to war yourself.
Super Yeti Blimp Dragons
MediumWar / 3-star · #1 at TH11
A cloned Super Yeti deletes the TH11 core in seconds, turning the Dragon push into a mop-up job. The two-phase structure means even a failed Blimp usually still lands a two-star.
Zap Witches
EasyWar / 3-star · #2 at TH11
Fifteen Witches produce more skeletons than a zapped TH11 base can clear, and the Log Launcher drags the whole wave to the core. The cheapest 'hero-down' war attack at this hall.
Queen Charge Hybrid
HardWar / 3-star · #3 at TH11
Hybrid rides the Queen's opening: once the CC and a defensive corner are gone, Hogs + Miners heal-chain through everything left. The premier skill attack of TH11 — hard to master, nearly unstoppable when flown well.
Sneaky Goblin Farming
EasyFarming · #4 at TH11
Nothing farms resources per hour like boosted Sneaky Goblins: invisible on deploy, double damage to storages, trained in minutes. This is how TH11+ players bank the loot for hero and lab upgrades.