Per-level stats & where they come from
How the level tables are built: exact transcribed values, the ~10% scaling rule, and computed values flagged honestly.
Card pages show stats like hitpoints and damage at every level, from 1 up to 15. Tournament standard is level 11 — that is what challenges, tournaments, and friendlies use.
Clash Royale scales most HP and damage stats by roughly 10% compounding per level. Clashest's tables come from curated card data files with cited public sources — official material and community wiki stat tables. No third-party database is copied.
Exact values
When a card's data file includes the full per-level table, those exact transcribed numbers are shown.
Computed values
When only the tournament (level 11) value is known, other levels are computed with the standard level multipliers — and flagged as computed in the UI, never passed off as transcribed.
stat(level) = tournamentValue × multiplier(level) / multiplier(11)
Fixed stats
Stats that never scale with level — hit speed, movement speed, range, deploy time, count, radius, duration.
| Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 |
|---|---|---|---|---|---|---|---|---|
| Multiplier | 1.00 | 1.21 | 1.46 | 1.76 | 2.13 | 2.57 | 3.11 | 3.76 |